Building Tomorrow's Game Creators

We've spent years figuring out what actually works when teaching 3D asset integration. Our approach combines real industry experience with practical learning that prepares students for actual game development challenges.

Started Small, Grew Through Real Problems

Back in 2018, we kept seeing the same issue. Students would learn 3D modeling basics, but when it came time to actually get their assets working properly in Unity or Unreal, everything fell apart.

The workflow gaps were massive. People could create beautiful models that looked great in Blender but turned into a mess once imported into a game engine. Performance issues, texture problems, animation glitches — the list went on.

So we started with weekend workshops. Just a few people at first, working through these integration challenges step by step. Word spread because we focused on the stuff that textbooks skip over.

Students working on 3D asset optimization during workshop session
Advanced 3D modeling and game engine integration workspace
Real Skills for Real Projects

What We Actually Do

We teach the technical bridge between 3D creation and game engines. Not just theory — the actual troubleshooting, optimization techniques, and workflow decisions that make or break a project.

Our courses focus on problem-solving scenarios you'll encounter in real game development. Like when your character model looks perfect until you add animations and suddenly the mesh deforms weirdly. Or when your environment assets tank the frame rate.

These aren't academic exercises. They're based on problems we've solved in actual game studios, working with teams who needed assets that performed well under pressure.

How We Think About Teaching

Our approach developed over years of seeing what actually helps students succeed in game development careers.

Practical First

Every lesson starts with a real problem you'll face in game development. We explain the theory after you understand why it matters. This way, the technical details stick because you've already seen them in action.

Industry Context

We teach the constraints and trade-offs that game studios actually deal with. Performance budgets, platform limitations, team workflow considerations — the stuff that shapes how you approach every asset.

Honest Feedback

We'll tell you when something isn't working and why. No sugar-coating technical issues. You learn faster when you understand what's broken and how to fix it systematically.

Who's Behind This

Our teaching comes from hands-on experience in game studios, working with asset pipelines that had to actually ship products.

Lazar Petrović - Lead Technical Instructor

Lazar Petrović

Lead Technical Instructor

Spent eight years as a technical artist at indie and mid-size studios before starting Pathzomen. Specialized in asset optimization and pipeline development. Has worked on projects that shipped to Steam, consoles, and mobile platforms. Knows firsthand what causes assets to break in production and how to prevent it.

Learning That Prepares You

Our next cohort starts in September 2025. We keep class sizes small — typically 12-15 students — so everyone gets individual attention on their specific challenges.

The program runs for six months, with hands-on projects that simulate real game development scenarios. You'll work with actual production constraints and learn to make technical decisions under realistic pressure.

By the end, you'll have a portfolio of optimized assets and the troubleshooting skills to handle whatever integration challenges come up in your career.

Students collaborating on 3D asset integration project